Apologies for something of a text dump. Much of the information around is incorrect so I thought it would be useful to record what the in-game descriptions say. Some runed skills are missing. This is because if you haven't unlocked the skill you can't read its runes. This is a list of all abilities, all runes visible at level 13 and all passives.
Format is character level - skill - description
Diablo 3 patch 14 – skill
descriptions
Witch Doctor
1 Poison Dart. 6 mana. Shoot a deadly
poison dart that deals 100% weapon damage and an additional 50%
weapon damage as poison over 2 seconds.
2 Grasp of the Dead. 75 mana, cooldown
8 seconds. Ghoulish hands reach out from the ground, slowing enemy
movement by 60% and dealing 20% weapon damage as Physical for 8
seconds.
3 Corpse Spiders 48 mana. Throw a jar
with 4 spiders that attack nearby enemies for 25% weapon damage as
Physical before dying.
4 Summon Zombie Dogs. 30 mana, cooldown
60 seconds. Sumon 3 Zombie Dogs from the depths to fight by your
side. Each dog deals 9% of your weapon damage as Physical per hit.
5 Plague of Toads. 21 mana. Release a
handful of toads that deal 130% weapon damage as Poison to enemies
they come in contact with.
6 Poison Dart – Splinters. Shoot 3
Poison Darts that deal 60% weapon damage as Poison each.
7 Grasp of the Dead – Groping Eels.
Increases the damage done to 36% weapon damage as Physical.
8 Hex. 30 mana, cooldown 10 seconds.
Summon a Fetish Shaman for 8 seconds that will hex enemies into
chickens. Hexed enemies are unable to perform offensive actions and
take 10% additional damage.
9 Horrify. 22 mana, cooldown 20
seconds. Don a spectral mask that horrifies all enemies within 12
yards, causing then to run in Fear for 4 seconds.
Leaping Spiders Summon jumping spiders
that leap up to 25 yards to reach their target and attack for 30%
weapon damage as Physical.
10 Jungle Fortitude. Reduces all damage
taken by you and your pets by 20%.
Vermin. Your Plague of Toads, Corpse
Spiders, Locust Swarm, and Firebats abilities do 20% more damage.
11 Haunt. 9 mana. Haunt an enemy with a
spirit, dealing 360% weapon damage as Arcane over 15 seconds. If the
target dies, the spirit will haunt another nearby enemy.
Explosive Toads. Mutate to fire
bullfrogs that explode for 169% weapon damage as Fire.
12 Firebats. 27 mana. Call forth a
swarm of fiery bats to burn enemies in front of you for 100% weapon
damage as Fire.
Rabid Dogs. Your Zombie Dogs gain an
infectious bite that deals 9% of your weapon damage as Poison over 3
seconds.
13 Poison Dart - Numbing Dart. Toxins
in the Poison Dart reduce the target's movement speed by 60% for 2
seconds.
Sacrifice. Banish your Zombie Dogs and
cause them to explode, each dealing 200% of your weapon damage as
Physical to all enemies within 12 yards.
Circle of Life. Whever an enemy dies
within 12 yards there is a 5% chance that a Zombie Dog will
automatically emerge. The range of this effect is increased by items
that increase your gold pickup radius.
Spiritual Attunement. Maximum mana is
increased by 20%. Regenerate 1% of your maximum mana per second. Mana
is the fuel you use to cast your offensive and defensive spells.
14 Zombie Charger. 86 mana. Call forth
a reckless, suicidal zombie that deals 165% weapon damage as Poison
to all enemies in its path before decomposing.
Hex – Hedge Magic. The Fetish Shaman
will periodically heal allies for 56 Life.
15 Grasp of the Dead – Unbreakable
Grasp. Increases the Slow amount to 80%
Horrify - Phobia - increases the duration
horrified enemies run in Fear to 6 seconds.
16 Spirit Walk. 30 mana, cooldown 15
seconds. Leave your physical body and enter the spirit realm for 2
seconds. While in the spirit realm your movement is unhindered. Your
link to the spirit realm will end if you cast any spell or if your
physical body sustains 50^ of your maximum Life in damage.
Gruesome Feast. Whenever you are healed
by a health globe, you gain 10% of your maximum mana and 10%
intelligence for 10 seconds. The intelligence bonus can stack up to 5
times.
17 Haunt – consuming spirit. The
spirit returns 5 life per second.
Spirit Barrage. 66 mana. Bombard a
target with a spirit blast that deals 190% weapon damage as Physical.
18 Corpse Spiders - Spider Queen. Summon a Spider Queen
that births spiderlings, dealing 20% weapon damage as Poison to
enemies in the area. Lasts 15 seconds. You may only have one spider
queen summoned at a time.
Sacrifice - Black Blood. Ichor erupts from the
corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds.
Firebats - Dire Bats. Summon fewer but larger bats
that travel up to 40 yards and hit for 170% weapon damage as Fire.
19 Gargantuan. 90 mana, cooldown 60
seconds. Summon a Gargantuan zombie to fight for you. The Gargantuan
attacks for 25% of your weapon damage as Physical.
Plague of Toads - Toad of Hugeness. Summon a giant toad
that swallows enemies whole for up to 5 seconds, digesting for 28% of
your weapon damage per second as Physical. Adds a 5 second cooldown
to Plague of Toads.
Summon Zombie Dogs - Final Gift. Your Zombie Dogs have a 15%
chance to leave behind a health globe when they die.
20 Locust Swarm. 75 mana. Unleash a
plague of locusts that swarms enemies, dealing 150% weapon damage as
Poison over 3 seconds. The locusts will jump to additional nearby
enemies.
Bad Medicine. Whenever you deal Poison
damage to an enemy, their damage is reduced by 20% for 3 seconds.
Blood Ritual. 15% of mana costs are
paid with Life. In addition you regenerate 1% of your maximum Life
per second.
21 Firebomb. 6 mana. Lob an explosive
skull that deals 90% weapon damage as Fire to all enemies within 8
yards.
Hex – Jinx. Hexed targets take 20%
additional damage.
Horrify - Stalker – Increases movement speed by
20% for 4 seconds after casting Horrify.
22 Soul Harvest. 36 Mana, cooldown 15
seconds. Feed on the force of up to 5 enemies within 16 yards. Gain
54 Intelligence for each afflicted enemy. This effect lasts 30
seconds.
Mass Confusion. 45 mana, 60 seconds
cooldown. Incite paranoia in enemies, confusing them and causing some
to fight for you for 12 seconds.
Acid Cloud. 120 mana. Cause acid to
rain down, dealing an initial 85% weapon damage as Poison followed by
60% weapon damage as Poison over 3 seconds to enemies who remain in
the area.
23
24 Haunt – Resentful Spirit. Summon a
vengeful spirit that does 180% weapon damage as Arcane over 3
seconds.
Sacrifice - Next of Kin. Each Zombie Dog you
sacrifice has a 35% chance to resurrect as a new Zombie Dog.
Zombie handler. You can have 4 Zombie
Dogs summoned at one time. The health of your Zombie Dogs and
Gargantuan is increased by 20%.
25 Poison Dart – Spined Dart. Gain 9
mana every time Poison Dart hits an enemy.
Big Bad Voodoo. Cooldown 120 seconds.
Conjure a Fetish that begins a ritual dance that increases the attack
speed and movement speed of all nearby allies by 20% for 20 seconds.
Firebats - Vampire Bats. Gain 2.5% of damage done
by the bats as Life.
26
27 Grasp of the Dead – Rain of
Corpses. Corpses fall from the sky, dealing 76% weapon damage as
Physical to nearby enemies.
Pierce the Veil. All of your damage is
increased by 20% but your mana costs are increased by 30%.
28 Grasp of the Dead – Desperate
Grasp. Reduces the cooldown of Grasp of the Dead to 6 seconds.
Wall of Zombies. 63 mana, cooldown 25
seconds. Raise a line of zombies from the ground that attacks nearby
enemies for 80% weapon damage as Physical for 5 seconds.
Summon Zombie Dogs - Life Link. Your Zombie Dogs absorb 10%
of all damage done to you.
29
30 Fetish Army. Cooldown 120 seconds.
Summon an army of dagger-wielding Fetishes to fight by your side for
20 seconds. The Fetishes attack for 20% of your weapon damage as
Physical.
Fetish Sycophants. Whenever you cast a
physical realm spell, you have a 3% chance to summon a
dagger-wielding Fetish to fight by your side for 60 seconds. Physical
realm spells are Poison Dart, Plague of Toads, Zombie Charger, Corpse
Spiders, Firebats, Firebomb, Locust Swarm, Acid Cloud, Wall of
Zombies.
Spirit Vessel. Reduces the cooldown of
your Horrify, Spirit Walk and Soul Harvest spells by 2 seconds. In
addtion, the next time you receive fatal damage, you automatically
enter the spirit realm for 3 seconds and heal to 10% of your maximum
Life. This effect cannot occur more than once every 90 seconds.
31
32 Horrify - Face of Death. Increases the radius
of Horrify to 24 yards.
33 Corpse Spiders - Widowmakers. Summon widowmaker
spiders that return 4 mana to you per hit.
Rain of Toads. Cause toads to rain from
the sky that deal 200% weapon damage as Poison to enemies in the area
over 2 seconds.
34 Hex – Angry Chicken. Transform
into an angry chicken for up to 5 seconds that can explode for 215%
weapon damage as Physical to all enemies within 12 yards.
35 Haunt - Lingering Spirit. If there
are no targets left, the spirit will linger for up to 10 seconds
looking for new enemies.
Firebats - Plague Bats. Diseased bats fly towards
the enemy and infect them. Damage is slow at first, but can increase
over time to a maximum of 150% weapon damage as Poison.
36 Sacrifice - Pride. Regain 100 mana for every
Zombie Dog you sacrifice.
Rush of Essence. Spirit spells return
30% of their mana cost over 10 seconds. Spirit spells are Haunt,
Horrify. Mass Confusion, Soul Harvest, Spirit barrage, Spirit Walk.
37
38
39 Horrify - Frightening Aspect. Gain 100%
additional armour for 8 seconds after casting Horrify.
40 Summon Zombie Dogs - Burning Dogs. Your Zombie Dogs burst
into flames, burning nearby enemies for 2% of your weapon damage as
Fire.
Vision Quest. Any time you have 4 or
more skills on cooldown, you mana rengeration is increased by 300%.
41 Sacrifice - For the Master. Gain 186 life for
each Zombie Dog you sacrifice.
42
43 Poison Dart – Flaming Dart. Ignite
the dart so that it deals 170% weapon damage as Fire at once.
44 Hex - Painful Transformation. Hex causes
the target to Bleed for 12% weapon damage as Physical.
45 Corpse Spiders - Medusa Spiders. Summon paralyzing
spiders that have a 25% chance to Slow enemies' movement by 60% with
every attack.
Plague of Toads - Addling Toads. Mutate to yellow frogs
that deal 130% weapon damage as Poison and have a 15% chance to
Confuse afflicted enemies for 4 seconds.
Fierce Loyalty. All your pets get 100%
of the beneift of your Thorns and Life regeneration items.
46
47
48 Firebats - Hungry Bats. Rapidly summon bats
that seek out nearby enemies and engulf them in flames for 200%
weapon damage per second as Fire.
49 Horrify - Ruthless Terror. Gain 16 Mana for
every Horrified enemy.
50 Grave Injustice. Whenever an enemy
dies within 8 yards, regain 1% of your maximum life and mana and the
cooldown on all of your abilities is reduced by 1 second. The range
is extended by items that increase your gold pickup radius.
51 Haunt – Grasping Spirit. Slow the
movement of haunted targets by 30%.
Provoke the Pack. Each sacrificed
Zombie Dog increases your damage by 5% for 30 seconds.
52 Poison Dart – Snake to the Face
Transform you Poison Dart into a snake that has a 25% chance to Stun
the enemy for 2 seconds.
53 Grasp of the Dead – Death is Life.
Enemies who die while in the area of Grasp of the Dead have a 5%
chance to produce a health globe.
54 Summon Zombie Dogs - Leeching Beasts. Your Zombie Dogs
gain 50% of damage they deal as Life, half of which heals you.
55 Corpse Spiders - Blazing Spiders. Summon fire spiders
that deal 32% weapon damage as Fire.
Tribal Rites. The cooldowns of your
Fetish Army, Big Bad Voodoo, and hex abilities are reduced by 25%.
56 Plague of Toads - Toad Affinity. Removes the mana cost
of Plague of Toads.
57 Haunt – Draining Spirit. The
spirit returns 1.2 mana per second.
Firebats - Cloud of Bats. Call forth a swirl of
bats that damage nearby enemies for 130% weapon damage as Fire. The
damage of the bats increases by 10% every second, up to a maximum of
50%.
58
59 Hex - Unstable Form - Hexed targets
explode when killed, dealing 135% weapon damage as Poison to all
enemies within 8 yards.
60
No comments:
Post a Comment